![]() ![]() ![]() You can change aspect ratio to false if you prefer menu and view stretched to fullscreen completely but I think it looks better like real table if it's on and on fullscreen desktop resolution, because in 'original' it display table in left corner. Think you could paste it here in the forum? Thanks. Civilization 1 still crashes VSync is not operational in DosBox-X v0.83.22 FN & Other Media Keys crash DosBox-X v0.83.22 in case if videodriverdirectx. PC-98 GDC status fixed to follow the explicit definition of one bit as hblank and the other as vsync instead of carrying over VGA port 3DAh mstyle logic of hblank/vblank vs vsync. Select host key: Select a key combination including. Send special key: Sends special keys such as the logo key, Ctrl+Esc, Alt+Tab, and Ctrl+Alt+Del to the emulated DOS system. Is it really from the CPU I got that from the GPU in a game with vsync. Some unofficial options are supported, such as Glide, vsync. scalerhardware2x autofittrue vsync vsyncmode: Synchronize vsync timing to the host display. : Selects a mapper file for use with DOSBox-X to replace the currently loaded mapper file (if any). since Im on the same forum, DOSBox is using SDL 1.2x not SDL2 if that matters. DBGL is a Java frontend for DOSBox, based largely upon the proven interface of D-Fend. This is the configuration file for DOSBox SVN-Daum. The overall result will be a much smoother, eye-friendly gameplay it is really worth the short work.Brewtal_Legend: I seem to have a problem following this link. Press the Esc key three times to exit the editor. Vsyncrate=60 (AFAIK the host-mode reads the vsyncrate directly from the OS on a windows-based machine, but I put in 60 since I use a TFT monitor).Ĭycles=5000 (works for me on an old Athlon 64 3000+, 1 gig of RAM and WinXP SP3) 02123 Pstring->Sethelp(Synchronize vsync timing to the host display. But, there is terrible screen tearing (no vsync / no double buffering), which almost prevents from playing games with scrollings. 01073 // or better yet as envisioned, a possible nf schema that allows. Output=ddraw (tried them all, on my old 5700 FX Ultra this works best)Īspect=true (if you get a read fullscreen with your native resolution as described above you can leave aspect=off) I only have one issue : I obtain a good speed with dosbox (dynamic) and a pretty good picture using the tv2x scaler (would be perfect with a pixel shader, maybe in the future with libretro-dosbox ). 1280x1024 didn't do, only 1024x768 or less gave a REAL fullscreen without black bars) ![]() Disabling G-Sync altogether or setting Dosbox's Nvidia control panel profile to 'Fixed refresh' seems to fix the problem, though my mouse cursor still flashes a lot while being moved around in-game (maybe this is normal). Disabling G-Sync fixes the problem, but it got me wondering about other Nvidia control panel settings. Get the latest Daumcafé-Version of DOSBOX (0.74 at this moment)įulldouble=true (setting fulldouble alone isn't enough to overcome tearing, read on)įullresolution=1024x768 (my native res. This is what happens when G-Sync is enabled. Configure DOSBox to use a Sound Blaster Pro 1 or 2 (e.g. Messed around with nf in the games folder and this is what Im using: cpu coreauto cputypeauto cyclesmax cyclesfixed 100000 cycleup1000. How to get rid of tearing in Aladdin ( 23:39)ġ. The game has support for stereo (separate sounds played though each channel), with the right setup. Looks Promising if you can pass the copy-protection. For some DOSBox forks with more accurate emulation, this will not work.Īlso as mentioned by madminne2, be sure to set cycles=5000 as otherwise the game will slowdown during busy scenes. With a real SB16 you would not get stereo sound. With vanilla DOSBox you may also get stereo sound with the default SB16 emulation, but that is actually because vanilla DOSBox does not emulate the SB16 properly. The fix sets a maximum allowable duration for the rendering calls, which block when vsync is enabled. Then run SETSND.EXE and select option 3 "Sound Blaster Pro" This is a fix for stuttering issues originally observed when vsync appeared to be force-enabled due to an external monitor connected to a MacBook Pro, despite the video subsystem being initialized without vsync. The game has support for stereo (separate sounds played though each channel), with the right setup.Ĭonfigure DOSBox to use a Sound Blaster Pro 1 or 2 (e.g.
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